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We have others that we're not talking about yet. We have contracts you know about three of our partners, Relic, Tantalus, and Forgotten Empires. "There's no world in which a Redmond-centric game development studio is going to get the right global set of voices in. We're stewards, it belongs to the community, and it belongs to the globe," said Loftis.
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In an interview with Windows Central's Matt Brown, Loftis clarified that Age of Empires no longer belongs to one studio:Īge isn't ours anymore. Thankfully, an internal development studio at Microsoft called "World's Edge" - lead by Shannon Loftis - has been overseeing new Age content, including remasters of the first three games with help from third-party developers like Tantalus, Wicked Witch, and Forgotten Empires.
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The Age of Empires series was left to the community, which did its best to keep the games enjoyable and populated. After Ensemble was closed down in 2009 following the release of Age of Empires 3, it didn't look good for a fourth title. The first three Age of Empires games (as well as other titles, like Halo Wars) were developed by Ensemble Studios, a team based in Dallas, Texas. Be sure to check out our Age of Empires: Definitive Edition review, our Age of Empires 2: Definitive Edition review, and our Age of Empires 3: Definitive Edition review for some extra hype. Many RTS fans are also returning to Age of Empires thanks to celebrated Definitive Edition remasters that bring updated graphics, reworked mechanics, and overhauled campaigns. Regular play sessions with a community council made up of series veterans has helped steer the game in the right direction. There has been much work done with community members to ensure the game feels like it was built for Age players when it launches. The team wanted to push the borders of the Age series without stepping out of its bounds. Campaigns aim to humanize our history through storytelling, not just through gameplay, but also through live action documentary-style cutscenes and narration. As mentioned by Relic Entertainment Game Director Quinn Duffy, this is "a spiritual successor to Age of Empires 2." The game spans medieval generations just like the second game, only on a larger scale. Age of Empires 4 fan preview eventĪge of Empires 4 is a revival of the series that hopes to capture the old magic while offering something new to veterans and newcomers alike.
Isgreen mentioned that player feedback definitely helped drive home the point that naval warfare is a key part of the Age series. We got a closer look at naval warfare in the extended showcase, with some sea-to-sea and sea-to-land fighting. The French are more economy-based (great for a pocket boomer), with a unique landmark called the "House of Commerce." Knights and Lancers are the focus for the French, and they're directly involved in the "Hundred Years War" campaign centered around Joan of Arc. Their unique camel units also buff allied units around them, which developers hope will move players to include camels in all armies. The Abbasid Dynasty has a unique building called the "House of Wisdom" which can be upgraded throughout the game with different buffs that will aid economy and military. While we saw two new civilizations in the E3 trailer - Abbasid Dynasty and French - we received more information during this extended segment.
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In an extended Xbox Showcase segment, Adam Isgreen and Emma Bridle of World's Edge revealed further details about the game you can check out the video above for the full seven-minute segment. An Intel Core i5-6300U CPU, 8GB of RAM, and Intel HD 520 integrated graphics are listed.
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Perhaps more exciting and relevant for a lot of PC gamers was a list of Age of Empires 4 minimum system requirements on the game's Steam product page.
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It was also revealed that mod support is expected "early 2022." This firmed up plans to release the game "Fall 2021," which was previously the closest time frame we knew about. It was revealed at E3 2021 that Age of Empires 4 would release Oct. On Opening Night Live at Gamescom 2021 we were also treated to some new gameplay and a reveal of the final two civilizations expected at launch: Rus and Holy Roman Empire. You can take a look at the segment about trebuchets (embedded above) yourself expect plenty more videos in the game, including those about castle building, falconing, horse taming, and even Mongolian instrumentation.
Isgreen mentioned that including this type of content in the game has been "insanely nerve-wracking," though reception has been positive so far.